Animation And Pose Library Toolkit (Blender Add-On)
$20
$20
https://schema.org/InStock
usd
quintremix
This add-on streamlines rigging and animation tasks, offering practical tools for character animators.
Detailed Functionality
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Re-target Animation:
- Matches bones by name (e.g., "arm.L" to "Arm_Left") and copies key-frames from the source action to a new action on the target.
- Handles location and rotation (quaternion or Euler) properties.
-
Pose Bookmarking:
- Saves the current pose (bone locations and rotations) to a global dictionary under a user-specified name.
- Applies poses by setting bone transforms, checking for matching bone names.
- Saves the current pose (bone locations and rotations) to a global dictionary under a user-specified name.
-
Animation Library:
- Saves the current action as a copy in a global dictionary, allowing reuse.
- Applies saved actions to the active armature by assigning them to its animation data.
- Saves the current action as a copy in a global dictionary, allowing reuse.
Installation:
-
Install in Blender:
- Open Blender, go to Edit > Preferences > Add-ons.
- Click Install..., select the file, and click Install Add-on.
- Enable it by checking "Animation and Pose Library Toolkit".
Usage:
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Access the Tool:
- In the 3D View-port, press N to open the sidebar.
- Go to the Anim Toolkit tab.
-
Re-target Animation:
- Select the source armature (with animation) first, then the target armature.
- Click Re-target Animation to transfer the animation.
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Pose Bookmarking:
- Select an armature, enter Pose Mode, and set a pose.
- Enter a name in the Name field under "Pose Bookmarking" and click Bookmark Pose.
- Select a pose from the list and click Apply to apply it.
-
Animation Library:
- Select an armature with an animation.
- Enter a name in the Name field under "Animation Library" and click Save Animation.
- Select an animation from the list and click Apply to apply it to the active armature.
Size
19.6 KB
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